Gold Mine Wars TD 1.0d

Your mission is to gather all gold from the gold mine and watch out the defenders what are coming out.
Remember to use towers, items, special units and the Hero what you will get when you upgrade your
base to final level!
----------------------------------------
1.0d Updates:
- All the Heroes abilities are now more powerful
- Fixed Death Towers
----------------------------------------
1.0c Updates:
- Death Towers cannot be destroyed
- Death Towers damage can be upgraded
- Fixed removing player
- Super units doesn't have inventory cause error when buying books
- Fixed Maul of Repair
- Waves doesn't flee
- Bosses are harder now
----------------------------------------
1.0b Updates:
- Fixed naga upgrades: some of 'em didn't have effect before
- Fixed books -> fast respawn and lesser gold needed
- Removed useless Speed Scrolls -> Added Repair and some other useful items
- Removed Cluster Rockets from naga hero (WRONG ABI) -> Water Blast
- 100 000 Gold in the Ancient Gold Mines
----------------------------------------
1.0 Updates:
- Fixed starting "Choose race:"
- Added start timing
- Fixed abilities
- 90 000 Gold in the Ancient Gold Mines
- Time now should be balanced
----------------------------------------
1.4 Beta:
- More easier
- loading screen fixed
- Aid Magican hp -100 (500 HP)
- Speed upgrade fixed
- 80000 gold now in the mines
- ANTI flee enemies
----------------------------------------
1.3 Beta:
- Upgrade bugs
- Super units have inventory
- Easier
----------------------------------------
1.2 Beta:
- Added time choosing
- More time limits
- Leaderboard will clear none/computer players and kick them
- Fixed Damage Upgrade in all races.
- Fixed naga race Speed Upgrade (forgot to add)
- Coral Bed deals Slow(ing) Poison damage
- Harder